Case study
A unified motion language for an enterprise design system
Senior UX designer · Edward Jones


The challenge
What I inherited
My role
Key decisions
Decision
Reasoning
Tradeoff
Decision
Reasoning
Tradeoff
Decision
Reasoning
Tradeoff
Selected artifacts
A few of the standards in use, and the reasoning behind them.
Select Dropdown
Context Tabs
Enables users to alternate between views within the same context.
Tooltips
Contextual information that is triggered by clicking or hovering.
Context Tabs
Enables users to alternate between views within the same context.
Button and interaction states across types, on light and dark. The point was consistency, the same motion logic reading the same way everywhere it appears.
Outcome
The standards were approved through design governance and adopted across the firm's products. Motion became consistent where it had been fragmented, accessibility moved from afterthought to default, and engineers gained examples that cut the guesswork out of implementation. The documentation became part of how new team members were onboarded, which is the clearest sign a standard has taken hold: people reach for it without being told.
Motion is communication before it is decoration. The real task wasn't how things moved, it was building a standard teams would actually reach for.
© 2026 Arman Musaji
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